In-Progress Critique Blog Post
The animation opens with my character saluting the camera, making it my first opening action. To follow that the image pans over to face behind the character to show a target that the character bends down on one knee to shoot three times and misses every shot. He then stands up and walks to the target, only inches away, and shoots the target first try because of how close he is. Throughout the entire animation there is a monochromatic color scheme that sets an unsettling mood for the actions that occur. The character, a very dark red and grey to convey the extreme anger of the character as he misses the target and the back round is a lighter red to covey a scene of somewhere hot.
The Lego character, acting as the main character is tasked with simple target practice. He salutes the camera and then proceeds to shoot three times and misses every single shot. He then walks up very close to the target and shoots is from very close range and hits it instantly. The way that I want the audience to feel is on edge because, being that it is a military figure, hitting the target is very important for him to succeed. To convey this feeling he has red military-looking markings to spark a harmful or tense environment while also building off the lighter red back round.
What would happen if I added more items to my scene?
By adding more items to my scene it will add more depth to my scene and possibly express more information about the setting of the animation.
How would changing the camera angles emphasize the feelings of the scene?
By changing the camera angles, for example when he's shooting at the target the first time, not only will we get a good angle of him shooting but we'll also be able to see what he's shooting at. Along with this it will allow for more of the actions to be showcased at a closer distance with more items in the scene.
The Lego character, acting as the main character is tasked with simple target practice. He salutes the camera and then proceeds to shoot three times and misses every single shot. He then walks up very close to the target and shoots is from very close range and hits it instantly. The way that I want the audience to feel is on edge because, being that it is a military figure, hitting the target is very important for him to succeed. To convey this feeling he has red military-looking markings to spark a harmful or tense environment while also building off the lighter red back round.
What would happen if I added more items to my scene?
By adding more items to my scene it will add more depth to my scene and possibly express more information about the setting of the animation.
How would changing the camera angles emphasize the feelings of the scene?
By changing the camera angles, for example when he's shooting at the target the first time, not only will we get a good angle of him shooting but we'll also be able to see what he's shooting at. Along with this it will allow for more of the actions to be showcased at a closer distance with more items in the scene.
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